Rank System
Your rank score changes every tournament based on eliminations, placement, and lobby strength.
Rank Tiers
Eliminations
Each elimination earns a base of 10 points, scaled by the rank gap between you and your target. Eliminating players ranked above you earns more; ranked below earns less.
Minimum 1 point per elimination regardless of rank gap
Placement
Your finishing position earns or costs points on a linear scale — +50 for first place to −50 for last. The breakeven sits at the midfield.
Example based on a 100-player lobby — values scale linearly with lobby size
Lobby Modifier
Your placement score is multiplied by a modifier based on how your rank compares to the lobby average. Beating a stronger lobby earns more; losing to a weaker one costs more. The modifier is capped at ±80% of your base score.
Your rank is below the lobby average. Good results are amplified; bad results are softened.
Your rank is above the lobby average. Good results are reduced; bad results are amplified.
Match Cap
Combined kills and placement delta is clamped per match — no single game can move your score beyond these bounds.
Decay
Players who miss scheduled tournaments lose rank when decay is enabled on that event. Active players are never affected.